Microsoft officially announced DirectSR, ahead of the Game Developer’s Conference (GDC) 2024. The technology is a new API that will seamlessly unify and integrate all currently existing upscaling software into the “next generation of games”.
“We’re thrilled to announce DirectSR, our new API designed in partnership with GPU hardware vendors to enable seamless integration of Super Resolution (SR) into the next generation of games. Super Resolution is a cutting-edge technique that increases the resolution and visual quality in games. DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware. This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX Super Resolution, and Intel XeSS. DirectSR will be available soon in the Agility SDK as a public preview, which will enable developers to test it out and provide feedback. Don’t miss these sessions! We’ll show you how to make the most of this upcoming feature release, and we’ll have some fantastic demos and samples to show off from our partners at AMD and NVIDIA, so you can see it in action. Our GDC sessions will also cover new Shader Model 6.8 functionality – HLSL developers will revel in exploring the possibilities!”
At current, PC Gamers have access to three different forms of temporal upscaling technologies. The first and most obvious is NVIDIA’s DLSS technology, which was first introduced back in 2018 with the launch of its RTX Series GPUs. The second comes is AMD’s FidelityFX Super Resolution (FSR), which recently entered into its 3rd iteration. The third is Intel’s XeSS, which it introduced with the official launch of its ARC GPU lineup, and as a direct competitor the previous two.
(Source: Microsoft)
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