Video game publisher, Bethesda Softworks, will be removing the Denuvo Anti-Cheat that launched with its first major update for DOOM Eternal. The publisher’s actions were made clear by Marty Stratton, the game’s executive producer, through a Reddit post.
Stratton says that the controversial “anti-cheat” technology will be removed completely, while the publisher returns to the drawing board to come up with something that is seemingly less invasive. Stratton explains that his company’s initial intentions with the technology were to protect Battlemode players from cheaters. While also establishing consistent anti-cheat systems and processes. To that end, it believed a software-based solution on a kernel-level was key.
Stratton was also quick to point out that it wasn’t removing the Denuvo Anti-Cheat due to performance and stability issues provided in Update 1; these performance issues were supposedly the byproduct of some rogue strings of code related to – of all things – the game’s customisable skins. The issue has been rectified by his team.
Stratton also believes that some of the performance issues that players face on the PC are were also based on an alteration of code made around the allocation of a system’s VRAM. As with the other issues, this has been rectified and will be reflected in the next update.
(Source: Bethesda via Reddit)
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