Epic Games is having a very good year, and the company is sharing the good fortune with its partners. The company has announced that it is changing the revenue share arrangement for the Unreal Engine to 88-percent for developers, up from the 70-percent before this.
Unreal Engine works on a revenue sharing model, allowing smaller developers to use the platform without having to pay anything up front. Going forward, Epic will allow for a larger payout for those using the UE to make games; giving more money back to the community. Epic is also applying this new revenue share model retroactively, and will be paying developers back.
Tim Sweeney, founder and CEO of Epic, said, ““Thanks to both the Marketplace’s growth and the success of Fortnite, Epic now conducts a huge volume of digital commerce. The resulting economies of scale enable us to pass the savings along to the Unreal Engine Marketplace community, while also making a healthy profit for Epic.”
If that isn’t abundantly clear, the success of Fortnite is what has allowed this to happen. Not that any of Epic’s partners will be complaining at this point.
The UE marketplace has also grown tremendously at this point, with the userbase reaching 6.3 million users on UE4 in July 2018. Gaining one million new users over four months. The Unreal Engine Marketplace has also seen a 30-percent growth in new sellers over the first half of 2018.
[Source: Epic Games]
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