Sony is taking virtual reality very seriously, and is prepared to drop games if they are unable to meet one extremely important requirement: 60 frames per second. The console maker informed developers that they would not receive PlayStation certification if their games ever dipped below 60 fps.
This will certainly be a change for an industry that has become comfortable with pushing out games running at 30 fps for years; although it shouldn’t be too difficult for developers to accomplish. That being said, the 60 fps minimum is still below what many consider comfortable for VR experiences. PlayStation itself aims to get games running at 120 fps, although graphics and textures will almost certainly be turned down.
Senier dev support at Sony Computer Entertainment America Chris Norden advised developers to build for a system that runs 1080p video at 120Hz to be on the safe side. The games should also have the capacity to track either two PlayStation Move controllers or a DualShock 4 controller.
To ensure that developers are able to build games for the PlayStation VR, the company will also be providing a VR consultation service. Norden says that the service is not mandatory, but is aimed to help developers sort out any potential VR problems in the early days of development.
PlayStation looks to be taking development of the PSVR very seriously and is aware that games will be what makes or breaks the hardware. Providing the developers will guidelines on the technical aspects of their games will go a long way to ensuring a consistent VR experience across the platform.
[Source: Gamasutra]
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