Despite the recent drop in global PC sales, GPU manufacturing powerhouse, Nvidia, seems to not be affected at all. In fact, its 2015 fourth quarter financial report suggests that the company has achieved growth in all market sectors, namely gaming, professional visualisation, datacenter and automotive.
According to Nvidia’s fourth quarter financial report, the company recorded a quarterly revenue of US$1.4 billion (about RM5.9 billion), which is an increase of 12% when compared against the previous quarter. When compared year-on year, the revenue growth increased 7%; this translates to earnings of about US$5 billion (approximately RM20.9 billion). In total, this accounts for an earnings per share of US$0.35 (around RM1.46).
In addition to that, Nvidia’s fourth quarter operating income was recorded at US$252 million (about RM1.05 billion), which is a 9% increase year-on-year. Meanwhile, the company’s net income rose 7%, which amounts to US$207 million (around RM863.5 million). In terms of its GPU sales, Nvidia recorded a revenue of US$1.17 billion (approximately RM4.88 billion), a quarterly and fiscal year increase of 6% and 10% respectively.
According to Steam’s January 2016 hardware and software survey, Nvidia’s graphics cards apparently dominate the list of top 10 most used graphics card in the digital game distributing platform. Knowing this, one wouldn’t be too surprised to see the company’s GPU sales doing very well. Interestingly, the financial report states that for the first quarter of 2017, Nvidia is expected to gain around US$1.26 billion (about RM5.26 billion).
It’s interesting to see how Nvidia’s Q4 2016 results would compare against AMD’s, since both companies are expected to release brand new GPUs later this year. Whether or not Pascal becomes a revenue generating product for Nvidia remains to be seen.
(Source: Nvidia via WCCFtech , AnandTech)
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