League of Legends developer Riot Games has come up with a novel new approach to fixing latency problems with its popular MOBA. The company is currently in talks with North American ISPs to build its own dedicated network for the game, which it says will improve stability and connection speed.
Riot’s brand manager, Charlie Hauser, says that current ISPs do not handle traffic in a way that allows for good online gaming experience. In a blog post on the official LoL forums, Hauser said that, “currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go.”
Which is why Riot will be building a direct network for LoL players in the US and Canada to connect to; effectively build an internet just for the game. The network is already being rolled out in parts of North America, and Riot is asking players for patience while they fine tune the connection.
Polygon has also reported that Riot is planning to introduce the same service to Europe at some point in the future, although there is no news on whether an Asian LoL network could also be in the works.
[Source: League of Legends NA Forum]
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