Earlier today, a number of Assassin’s Creed fans caused an uproar on both Twitter and Reddit as they were displeased to find out that both the PlayStation 4 and Xbox One versions of Assassin’s Creed Unity will be running at a native 900p and 30FPS. Vincent Pontbriand, Senior Producer for Assassin’s Creed Unity stated that the technical decision was because Ubisoft wanted to avoid hardware debates that are often associated with console wars.
Fans of the Assassin’s Creed series however, did not take to that lightly as both Xbox One and PlayStation 4 fans have taken to putting the blame for the lower-than-expected specs as a Ubisoft compensating for the shortcomings of one another’s console. To add insult to injury, the fans were disappointed that the resolution was not 1080p as promised on both the PlayStation 4 and Xbox One.
Ubisoft has further added onto Pontbriand’s statement, explaining that no specs were lowered for Assassin’s Creed Unity to “compensate for another console” and further reassured fans of the series that the specs aren’t set in stone just yet. Ubisoft said that they understood that Pontibrand’s statement was misinterpreted and that during the 4 year development period for Assassin’s Creed Unity, both the PlayStation 4 and the Xbox One have been a monumental success in terms of achievements for Ubisoft.
A similar instance occurred last year when both the PlayStation 4 and Xbox One versions of Assassin’s Creed Black Flag ran at a native 900p but the PlayStation 4 version was later patched to upscale to 1080p.
Assassin’s Creed Unity will be released on the 11th of November in North America, the 13th of November in Europe and on the 4th of December for Japan.
Source:[IGN]
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